I decided to conduct research for my BCM215 Digital Artefact on the progression of Sonic the Hedgehog games, which have been one of my favourite series since I was a little child.
Sonic the Hedgehog is the title of a video game franchise. Sega publishes it, and applications are created by Sega, Sonic Team, Dimps, SIMS Co., Ltd., BioWare, and Sumo Digital. Sonic the Hedgehog, a video game for the Mega Drive video game device, launched the series in 1991. As of March 2011, the franchise had distributed 89 million copies worldwide, including platform games and spin-offs. This game’s concept is simple. You take on the role of Sonic, a blue hedgehog who can sprint faster than sound through a variety of challenges and stages. The goal is generally to complete the level while gathering rings, killing monsters, and fighting the enemy (José 2021).
Analytical framework
The fundamental analytical framework of my Digital Artefact is focused on structuralism. According to lecture week two, structuralism is engaged in the common organization and connections across texts, as well as the overlapping dynamics in their designs, with a focus on formal components such as setting, controls and interfaces, perspective, sound, graphics, and aesthetics. In particular, using structuralism, I will examine the direction of game development through three major factors: technology (platforms, versions, techniques), genres (education, racing), and design (visual, music, graphics).
Resources
I will investigate academic, journalism, media, and non-academic sources of information to support my analysis. The article “Timbre, Genre, and Polystylism in Sonic the Hedgehog 3” by Megan Lavengood is one illustration of an academic source I’d want to consult. This reference will provide you with essential information on the history of this game. However, I consider that for my research, I would use non-academic and media sources such as podcasts, software, gaming analytics websites, and game fan pages because I believe these materials will be more accessible and might provide more details than others.
Digital Artefact Plan
I will be employing two programs at the same time to perform this DA. Every week, I will release my research blog on WordPress and a video on the same topic area on YouTube. By integrating these two platforms, I can diversify, avoid being tedious and repetitive and expand the viewership of my channel.
Reference List:
- José 2021, “All Mainline Sonic Games in Order of Release Date”, Technewstoday, viewed 14 August 2022, https://www.technewstoday.com/sonic-games-in-order/
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